Use cases

One engine, three kinds of world.

Scale, determinism and zero-install delivery make Bract a strong engine for games. They are exactly what simulation and digital twin teams need too.

01 · Games

Open worlds that ship as a link.

Players click and they are in. Bract was built for worlds too large to author by hand, with streaming, LOD and shadows designed to hold up from the horizon to the ground under the player.

No install, no store

The game runs in a browser tab on WebGPU. A link is the whole distribution channel.

Worlds from a seed

Terrain, biomes, foliage and water are generated deterministically, so a large world ships in kilobytes.

Planetary scale

Double-precision positions and a floating origin let players travel from orbit to the ground without precision artifacts.

Replayable physics

Fixed-step, tiered-deterministic simulation makes replays, rollback and networked play practical.

Data-driven feel

Playbook rules, compute particles and spatial audio react to gameplay events without bespoke code.

Editor in the browser

Build, tune and play-test worlds in the same environment the player will use.

02 · Simulation

Simulations you can reproduce, run headless, and share.

Training, research and autonomy work need runs that can be repeated exactly. Bract treats determinism and headless execution as engine features, not afterthoughts.

Determinism tiers

Bit-exact CPU math, structurally stable GPU generation and visually stable rendering, each guarded by CI canaries.

Headless execution

A null render adapter runs the full engine without a GPU, so scenarios can run at scale in CI or the cloud.

Swappable physics

Jolt, Havok and a native solver sit behind one adapter contract. Compare solvers without rewriting scenarios.

Physically based environment

Spectral atmosphere, sun position from ephemeris data, weather and FFT oceans give sensors a credible world.

Scenario variety

Seeded procedural generation produces endless, reproducible terrain variations for coverage testing.

Shareable results

Send a link instead of a build. Reviewers open the same scenario in their browser.

03 · Digital twins

Large-area twins that open in any browser.

Digital twins are only useful when people can reach them. Bract streams large environments into a browser tab, so operators, clients and field teams can share one live view without installing anything.

Zero-install access

Stakeholders open a link on the hardware they already have. No plugin, no desktop client, no IT ticket.

Streams what is visible

A residency system pages geometry, textures and shadows by camera need under a fixed GPU budget.

Virtual textures and geometry

Surface detail and refinement geometry stream on demand, keeping close-up detail without loading the whole site.

Precision at any extent

Double-precision world space keeps sites, regions and whole planets in one coordinate system.

Live conditions

Time of day, sun position and weather are simulated, so the twin shows light and conditions as they are.

Typed integration

Every subsystem sits behind a typed contract, so data feeds and custom tools attach without forking the engine.

Early access 2026

Tell us what you are building.

Early access opens in waves for studios, technical artists and teams building large worlds on the web. Tell us what you are making.